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3ds Max script encryption
SP Solo / Personal 2020-06 → 2022-06 Montréal, Canada

A decryptor for encrypted 3ds Max scripts that doesn't break the encryption — it borrows the code 3ds Max already ships, through a swapped vtable.

Side project, and mostly a way into low-level work. No brute force on the encryption: the code that decrypts scripts already ships with 3ds Max, hidden and blocked. I reverse-engineered the binaries to find it, then wrote a C++ class laid out like the internal object and swapped its vtable pointer for the one in Max's DLL — so my calls ran Max's own code. Never distributed, for legal reasons.

Roles
Personal project

Reverse-engineered the 3ds Max binaries to find the script-decryption code that ships hidden and blocked, then called it through a C++ class with a swapped vtable — no brute force. A way into low-level work; kept private.

Highlights
  • Disassembly and live debugging of the 3ds Max binaries to find the decryption path
  • A C++ class matching the internal object's layout, its vtable pointer replaced by the DLL's
  • Max's own code doing the work — no brute force, no crypto reimplemented
  • Never distributed
Technologies

Reverse engineering · x86/x64 assembly · C++ · vtable hooking · 3ds Max · Debuggers